Brawl - Giga Bowser - Action - 0x11d

Entry Script

  1. Posture(3)
  2. Posture(4)
  3. UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
  4. ChangeSubactionRestartFrame(SpecialSAirCatch)
  5. SetEdgeSlide(Airbourne)
  6. SetAirGround(10)
  7. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (OnGround) }
  8. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }

Exit Script